Michael Budai


Transferring paint layers, Ambient Occlusion, displacement maps. High poly detail to low poly model.










Final dragon model
This is the final outcome of the 3D dragon within Mudbox. This 3D model was then exported into 3DsMax for the final process of rigging using the CATParent and then animating the dragon model.
PTEX and paint layers
This is the 3D dragon project with the process of texturing the dragon using PTEX, paint layers and the use of displacement maps and the transfer of high poly detail to the low poly model.
Sculpting
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